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Dmg 5e errata
Dmg 5e errata









dmg 5e errata

The section ends with a new paragraph: If a magic weapon has the ammunition property, ammunition fired from it is considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. Errata: Dungeon Masters Guide This document updates parts of the Dungeon Masters Guide (5th edition) of Dungeons & Dragons. The Sage Advice Compendium is a collection of rulings by the game developers which should act as a guide to interpreting the rules. In the D&D 5e Errata DMG, this issue is addressed: Magic Weapons (p.It should be noted that the Sage Advice Compendium is not the same thing as an Errata to the rules. So by the principle of specific beats general, the specific exception from the DMG "wins" for the case of using magic items. In this case the DMG rule specifically excludes activating magic items from the Use an Item/Object rule, thus excluding Fast Hands from working on it. The specific rule is the Activating an Item rule from the DMG, which covers activating magic items. When updates are added to this docu-ment, its version number increases, and the word New appears before the latest changes. All the updates here appear in the twelfth printing of the book. Based on my fan errata, I became a contributor to the setting, starting with updating the original Freeport Trilogy to the v.3.5 rules. Errata: Player’s Handbook This document updates parts of the Play-er’s Handbook (5th edition) of Dungeons & Dragons. I have over 30 years' experience as a player and GM, primarily in D&D/d20. In this case the general rule is the Use an Item/Object rule, which the Healers kit falls under (as a non magical item). Hi, I'm Tim Emrick, Keeper of the Freeport Errata. If a specific rules contradicts a general rule, the specific rules wins The rules for activating Magic Items are an exception to the general Use an Object action.ĭ&D 5e operates on the principle of Specific Beats General: In contrast, using a nonmagical item, such as a healer’s kit, is D&D 5e Random spells (for magic scrolls) The 5th ed D&D Dungeon Masters Guide (DMG) provides treasure tables with spell scrolls at every spell level. Under Use an Object, as explained in the Dungeon Master’s Guide (p.ġ41). Object action as a bonus action, but using a magic item doesn’t fall One of the benefits of Fast Hands is being able to take the Use an (DMG PG 141 "ACTIVATING AN ITEM")Ĭan a thief use the Fast Hands feature to activate a magic item? No. If an item requires an action to activate, that action isn't aįunction of the Use an Item action, so a feature such as the rogue'sįast Hands can't be used to activate the item. The description of each item category or individual itemĭetails how an item is activated. User to do something special, such as holding the item and uttering aĬommand word. If the DMG states you cannot use Fast Hands with any item that requires an action to activate, but this Errata states you can use Healers Kit with fast hands WHICH requires an action, who am I supposed to listen to?











Dmg 5e errata